Norns, proclaimers of destiny
The conflict between the æsir and the jötnar makes up a large part of Norse
mythology, but behind the scenes, other characters pulled the strings of
destiny. These were the nornas, enigmatic women associated with fortune,
tragedy, death, honor, integrity and even justice. They discreetly directed
human lives, from their decisions to their judgments and deaths.
Norns (singular: norn; plural: nornir) were dísir, that is,
female spirits like the valkyries (sing: valkyrja; pl: valkyrjur), but while
the latter represented the mythical or heroic aspect, the nornas symbolized
the fatal aspect. As usual in the dísir, they usually form groups, placing
themselves in the well of Urd (Urðarbrunnr), distant and inaccessible, but
pronouncing the destinies regardless of the wishes of the affected, as occurs
in the Hávamál, where Odin listens to them without addressing them. Under the
deterministic belief, stating the future implied an inevitable declaration of
what was to happen.
Although this inevitable fate could be painful, it could also be perceived as satisfying or necessary. In fact, even when someone admitted to having killed another, he or she pointed out that it was the norns' wish. These actions, justified as a matter of honor, could be executed regardless of sentimental or kinship relationship.
Identification
Norns, like all dísir, were abstract presences that were not associated with a physical place nor were they interpreted as individual entities. In this sense, like the fairies, they represented an inescapable force. However, like the Moiras and the Fates, in Völuspá and the Prosaic Edda they are presented as three women named Urðr, Verðandi and Skuld standing under a tree by a lake, although the presence of other anonymous norns is also mentioned. In both sources, they establish the laws and choose the life and destinies of men. For Snorri Sturluson, there was a hierarchy of Norns organized according to their functions. In turn, they differentiated between the good ones, which shape good lives, and the bad ones, which cause misfortune. In Fáfnismál, some Norns are unrelated, some belong to the æsir, some to the Álfar, and some are daughters of Dvalin. This implies three different scenarios: they are women who belong to those groups, they are Norns acting on them or they are völur of those groups acting as Norns. It is often said that their names represent the past, the present and the future. The name Urðr refer to the oldest one and seems to be associated with destiny (genitive: urðar; plural: urðir); Verðandi is the most recent noun, being the past participle of the verb verða, "passing, turning, occurring now"; Skuld means "debt", interpreted by Christian sources as "guilt", but which could be better understood as Nemesis, that is, the threatening consequences that end up reaching the affected person. Ironically for a norn, this name is used by characters she interacts with, such as a woman, an evil witch, and a Valkyrie. Snorri pointed to the Valkyrie Skuld as the youngest Norn, who also participates in the battle, showing that the groups of Norns and Valkyries are overlapped.
Their grouping as a trio may have been influenced by Greco-Roman myths already known in the 13th century, as Saxo Grammaticus demonstrates in Gesta Danorum, where he speaks of Parcae and nymphis. Not only could they have been affected by the spinners of fate, but also by Hecate. In addition, their formation as a trio may have been due to the Germanic votive altars dedicated to the matronae.
Spinners...or maybe not
Again, like the Moiras and the Fates, they are usually represented with
the distaff spinning the thread of destiny. This is due to the use of
the verb spinna, which was interpreted as "to spin," but then meant "to
draw out," like the spider drawing out its silk. Although spin means "to
turn," this was not the case until the 17th century. This older meaning
is preserved in spindly. In Helgakviða Hundingsbana I, one
of the later poems of the Edda, they work with several golden threads of
fate (ørlǫgþáttr), each in a cardinal direction. Instead of spinning it,
they braid it (bregða) to strengthen it. In this way, not only does it
account for the three directions in which the thread was created, but it also
corresponds to the three roots of Yggdrasil, which come together to form
the trunk.
The purpose of these threads is not to mark a
life or temporal space, but to delimit a geographical area. In spite of
this, although there are mentions of women or beings such as valkyries
performing textile work, the nornas participate scarcely in this
task.
Urð Well
The prosaic Edda, Völuspá and Komákr place the norns in the Urð well,
next to the Yggdrasil, which Snorri says they care for. This relationship to
the tree may indicate that life depends on them. In Hauksbók it is
mentioned that the norns are placed in a hall, so Snorri places the hall
under the tree. This well could be related to the well of Mimir (Mímisbrunnr)
and Hvergelmir, whose descriptions overlap.
Mimir is an enigmatic
character who, as we saw in the post about the jötnar, could be a jötunn and
have family relations with several jötnar, but who, according to Ynglings Saga, could be an æsir. Mimir is linked to wisdom, memory and the
well to which Odin goes to obtain knowledge under one of the roots of
Yggdrasil.
Hvergelmir is a spring of Niflheimr located below Yggdrasil and the source of all the rivers of the world. Its name implies a relationship to the jötnar, such as Aurgelmir (Ymir) and Þrúðgelmir.
Other female entities of destiny
Destiny, like underground places and water, is generally associated with the feminine. This could be related to the dyngja (pl. dyngjur), the house where women did their work, usually textiles, and men were forbidden to enter. This textile activity was probably done with a loom instead of a spinning wheel, which allowed more mobility and working outdoors. The dyngja would additionally be a place of creation, like the earth itself, which was personified as Jǫrð, a woman.
Frigg
Ásynja Frigg is also related to destiny. She knows everyone's destiny, but
does not speak about it. It is possible that this is due to an intrinsic power
given to words, that once spoken they rule destiny, with nothing that can be
done about it. Such is her secrecy that, when Odin wants to know the future,
he consults a dead völva instead of her. Despite this, when he learned that
his son Baldr was going to die, he did everything possible to prevent it. This
could be related to Iron Age mother cults in Germany, where childbirth is
related to war and the giver of life is believed to be responsible for
everything good or bad the individual experiences.
Frigg and her
abode Fensalir ("hall of the marshes") and the ásynja Sága and the place
called Søkkvabekkr ("sunken banks"), where she drinks with Odin at Grímnismál,
seem to be related. In fact, the names of the two goddesses have to do with
vision. The two could be grouped with Iðunn, who kept the apples that bestowed
youth on the gods and who lived in Brunnakr ("field of wells"). All three were
associated with subway water sources and were linked to life and death. In
fact, Fensalir, Søkkvabekkr and Brunnakr can be perfectly interpreted as the
hall under the root of Yggrasil and next to the spring where the nornas are
located.
Fylgjur
Fylgjur (sing: fylgja) are female beings bound to a user from birth (fulga: secundinas, placenta) and who follow (fylgja: follow) them to their destination, acting as a kind of doppelgänger. Although they may be animal-like in appearance, their female form acts as a guardian spirit, connected to an individual or family. In Hallfreðar saga it is told that, on his way to Iceland and briefly before he dies, Hallfreðr sees his fylgja, a tall woman in chain mail, walking on the waves. She asks him if he will take her with him when he dies, dying when he accepts. Unlike other dísir, he does not intervene, either directly or indirectly, other than by influencing the fate. A remarkable detail is that in the sources they do not appear linked to women.
Völur
Völur (sing: völva) were seers isolated from society and carrying a staff
(völr). They were human divination rituals, with which they could see both the
past and the future, and acted alone. From Guðrúnarkviða and
Hyndluljóð, it is intuited that these rituals involved drinking. This relates
it to the norns, situated by a spring; to Mimir, who also offered knowledge
to whoever drank from him; and to Gunnlǫð, who offered Odin the mead of
poetry.
Unlike norns, they were accessible to both humans and
gods. Likewise, unlike the latter, they could show reluctance to manifest
their preditions, which they only uttered if requested. In Völuspá and
Baldrs draumar, the fact that the völur mentioned are buried in Helheim and
resurrected by Odin reveals their chthonic nature.
Source
- Bek-Pedersen, K. (2013). Norns in Old Norse Mythology. Dunedin Academic Press Ltd.
Comments
Post a Comment