The children who dreamed of becoming Vikings
Since the beginning of time, children have played at imitating their elders,
which may tell us what kind of society they lived in. Among the Vikings, not
all children stayed in their Scandinavian villages, but some traveled on ships
or were born in the settlements. Despite this, their games were virtually the
same in all territories. As we shall see, their games reflected the
militarized and masculinized society in which they lived.
Games
Toys
Just as children today may be happier with a cardboard box than with the most
spectacular toy, Norse children played perfectly well with discarded objects
that were not originally created as toys. However, they also had toys made of
wood, tree bark, bone or deer antlers that could represent weapons, ships,
boats, animals such as horses or tools such as hand mills, demonstrating their
interest in the dominant areas in their culture: military, shipping and
agriculture. Interestingly, despite their dispersion and mixing with other
cultures, these types of toys were always present.
The toy weapons
are notorious because they are not crude representations, but respected the
proportions and details of those used by adults in Viking times. Thus, we can
find swords, arrows, bows, axes, spears and knives made of wood, clay or stone
with the right size for children. It is possible that, as they grew older,
they used larger toys. Since adults used wooden swords in training, it is
possible that these toys were a way to familiarize children with the practice.
Strategy games
Board games could introduce children to military contexts. In
hnefatafl, the centerpieces of the king and his retinue must flee from
the surrounding armies, whose numbers were greater. As recounted in the eddic
poem Rígsþula, swimming and playing, including board games, were part
of any aristocratic child's apprenticeship. It is likely that it was used to
teach leadership and strategy in future elites. The rest of the population
could have created tafl boards with other materials. It has even been argued
that children could have improvised a board with pieces of wood or stone. In
reference to these, the rules of the game could have made clear the
differences between the elites and the rest, as it is possible that the rules
favored the king's forces. In addition, his entourage had to sacrifice
themselves to facilitate the king's victory.
Physical activities
Although there is no archaeological evidence for this, it is believed that
physical activity would have been the most important, as it would have
provided physical well-being, leadership, loyalty, group formation and
competitiveness. Its performance allowed strength and skill to be demonstrated
to others, which would have been socially desirable. As the saying goes, it
would have demonstrated that boys would be men of achievement. Thus, the
Icelandic sagas highlight swimming, archery or rowing as activities that
fostered masculine traits. Other practices were water drowning or fighting.
According to the literature, knattleikr involved boys and men, leading
to violence and resulting in injury or murder of participants of all ages. As
examples, in Grettis saga Ásmundarsonar, 14-year-old Grettir fights
with an older boy named Auðunn in this same game because the latter
intentionally hit him in the head with the ball, while in
Egils saga Skallagrímssonar, Egill's father gets angry and kills a
member of the other team.
These games would have attracted an
audience of both men and women, so they were motivated to show off, although
they could also end up humiliated. Cruelty and the desire to fit in would have
predisposed to violence, as told in Flóamanna saga, where a group of
children insult and exclude Þorgils because only those who had killed a living
being could participate, so Þorgils kills his stepfather's horse the next
night. These reactions not only established expected behaviors, but also
established hierarchies.
Preparation for adulthood
Taken together, these activities would have prepared the child for adult life
and its difficulties. In the graves where adolescents and children are found,
injuries compatible with the traumas and physical activities of contact sports
can be found. Taking into account that some remains are of children under 10
years of age, they would indicate that some of them would have trained from a
very young age. Similarly, it has been observed that exposure to violence
could have affected them psychologically, making them aggressive and
perpetuating these behaviors for generations.
The objects with
which they were buried also indicate that some may have had expectations of
becoming great warriors, as evidenced by graves of children with weapons,
military equipment and/or sacrificed bridled horses. This grave goods could be
present even if the child had not been able to use them, such as that present
in children with severe degenerative diseases, infants, or children with adult
weapons and shields.
Becoming adults
Together, the game and the practice were intended to satisfy social
conventions. In the case of boys, they had to achieve masculinity that
demonstrated their superiority. To do so, they needed traits such as
aggression, recklessness, physical qualities, imposing command structure and
openly expressing their heterosexuality. Their adherence to these traits would
determine their social position, so women and those who ignored them were
looked down upon. This difference was reflected in the objects that
accompanied him at death.
Regarding this, we should keep in mind
that the concept of becoming an adult at the age of 18 or 21 is relatively
recent and, technically, somewhat arbitrary. In some cultures, there is
usually a rite of passage that marks the beginning of adulthood. For the
ancient Norse, a child had to demonstrate that he or she had become an adult
through the practices mentioned above. As it was a continuous process, some
adult legal rules applied to different ages.
Girls and women
For Scandinavian society, overstepping the boundaries of your gender had
social and legal repercussions. For example, Icelandic Grágás laws
indicated that a woman who cut her hair, wore men's clothing or carried
weapons would become an outcast. However, the hierarchical system in place was
linear and had a certain fluidity. That is, a man's actions could raise or
lower him, but so could a woman's, but she had to show the masculine qualities
that were valued.
In Laxdæla saga, "Breeches Auðr"
dressed like a man and used weapons, being admired in spite of it. In
Hervararar saga ok Heiðreks, Hervör was beautiful but strong like a
man, independent was better with the arrow and bow than with the needle. Since
this lifestyle was incompatible with what was expected for a woman, something
that did not spare her from criticism, she changed her name to Hervarðr and
lived as a Viking, composing poems and playing board games, men's activities.
In Hrólfs saga Gautrekssonar, Ϸornbjörg trains as a child with sword
and horse. To her father's dissatisfaction, she replies that "you have only
been given one life to rule this kingdom and I am your only daughter and
heir...it seems likely that I will have to defend it against a few kings and
princes when you are gone."
Although in the minority, some women acquired positions of military leadership. As in men, girls as well as adolescents and women could be accompanied by weapons, real or toy, in their graves. However, it is debated whether it had the same significance as in men or not. In this aspect, they could have experienced conditions that would have made their warlike participation necessary or that their own characteristics, such as their position, would have brought them closer to these activities. However, these seem to be exceptional situations that did not apply to all women at all times.
Source
- Raffield, B. (2019). Playing Vikings: militarism, hegemonic masculinities, and childhood enculturation in Viking Age Scandinavia. Current Anthropology, 60(6), 813-835.
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